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Clan Wars you are deciding to represent your clan. Not necessarily a team. Also people may then just begin casting Bind on each other to obtain experience and leave whenever they run out of  RS gold runes which means they would be abusing the game unless there was a reward or motivational element for real combat.

Mage Training Arena already provides you further experience into the normal experience you earn, if it doesn’t cost you anything everyone could be here before they obtained 99 Mage, had complete Infinite, several Mage Books and all wands. The Wilderness Mage Arena is only employed for being able to acquire the”God” charms. There has to be some prices in order to get the Cape, and God Staves. Pest Control currently provides you experience but not as far as it used to, the experience is already reduced. However if Runes were provided everyone would be ancienting because there’s a ton of animals at once.

I’ve had my ability cape for some time now and it seems to have no other purpose except to flaunt that you have a skill at 99. I discover that my passion cape is better than it in pretty much every circumstance. I was just thinking it would be fine if every individual skill cape had an effect or stat that would be advantageous for that stat. Now I don’t understand how to be all fancy with all the discussion stuff so I’ll just make it simple. Attack- +5 to stab and slash (I had been thinking just slash like the warrior ring but that would confine it to particular weapons.)

Power - +5 to power bonus along with +5 crush. Defence- An additional +5 to all the defences. Agility- I was believing lower your weight by 5kg however there might be better choices I didn’t think about. Structure - Less price for planks/rooms. Cooking- I had been thinking less chance to burn off but at 99 you probably won’t burn anyway. (Cook quicker is also an fantastic idea people have indicated ). Any ideas?

Crafting- Less thread used. Fishing- Little opportunity on catching two fish at once. Fletching- Again, not sure. Any thoughts? Herblore- More opportunity for herb drops. (I couldn’t consider anything better. Ideas?) Hunter- Less chance for the hunter animals to see you/escape.

Mining- Small chance to receive two ores simultaneously. (Mine faster is probably a much better idea that was suggested.) (I had been originaly believing more chance of  OSRS buy gold gems but not sure.) Runecrafting- Small chance of decreasing the runes you make.

 

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Author: Wei weismart | Created at: 02.06.2021

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